﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace mdk
{
    class HUD
    {

        Texture2D vida;
        Rectangle obj;

        public HUD(ContentManager content)
        {
            vida = content.Load<Texture2D>("img/HUD/vida");
            obj = new Rectangle(580, 430, vida.Width, vida.Height); 
            
        }

        public void Update(GameTime gameTime)
        {

        }

        public void Draw(GameTime gameTime, SpriteBatch tela)
        {
            tela.Draw(vida, obj, Color.White);
        }



    }
}
